Blind Duck Hunt

Blind Duck Hunt is an exploration into spatial sound and the future connectivity of devices. It’s a new take on the classic Nintendo game “Duck Hunt”, where a duck flies across the television and you aim and shoot with a gun controller.


In our version, the screen is substituted with a sound booth mapped in four channels to create a three dimensional soundscape, while the gun is replaced with a mobile phone. With ducks creeping up from behind, keep your ears open and gun close. The gun is made to hold any mobile device running the Duck Hunt web app. The phone’s gyroscope provides direction data, while the gun trigger is connected mechanically to tap the screen on press.


In collaboration with Jane Wong & Daniel Mahal
Teachers: James Tichenor & Joshua Walton
Technologies used: Spacebrew, Processing, Pure Data